Thursday, November 5, 2009

Weight Mapping with Cylinder Man

Here's the tut I promised on weight mapping. While I ramble on abit in the tut I do give lots of reasons why you want to do this. Primarily you want to isolate vertices to individual bones especially where bones tend to sit next to each other, to stop

Typical areas are the shoulders and crotch.

Here's the vid (Video)

Here's the mesh (3d Man)

Thursday, October 15, 2009

Monday, September 7, 2009

Revised Assignment 1 - Sharks With Frickin Lasers

Here's the resources for making sharks. Inside are side on photos. Use them like you did the fish. The shot of the shark with it's mouth open is for people who are keen to start working on the teeth and dislocated jaw.

http://www.drewfx.com/TAFE/c4Animation/c4Assignment1_5.zip

Andy H.

Thursday, August 13, 2009

New Tutorial For Modelling

I've added a PDF, videos, texture and max files for Week 4's class. We will be working through these to nail some important concepts and techniques of edge modelling, detail out method, bones and texture mapping.

Go here to grab it all - you will need VLC to watch the videos.
http://www.drewfx.com/TAFE/c4Animation/

Thursday, July 23, 2009

You! Yes YOU!!!!! Please blog.

So you as a student are welcome to blog here - please do. Like I said in class tell us how you are going with the unit, how your project work is progressing, so everyone knows what's going on. I want to keep everything out in the open and public so everyone can see what's going on.

Please blog as much as you can.

Also post any links and resources the others might find useful.

Andy H.

Introduction

Welcome.

In term 1 we will be focusing on character design and modeling. In term 2 we will focus on animation and line of action. Perhaps we can coordinate it so that all characters are together in the one scene?

In the first class we started on concept sketches for the projections to be used inside Max for reference.

I spoke about weight mapping mostly and how in conjunction with bones they can be used to influence the overlying mesh - thereby allowing for complex mesh animation.

We concluded the class by sketching the characters in preparation for next week where we will commence low-poly modeling by putting those sketches into the scene as a reference.

Check back soon for this week's slide presentation and reference material.