Here's the tut I promised on weight mapping. While I ramble on abit in the tut I do give lots of reasons why you want to do this. Primarily you want to isolate vertices to individual bones especially where bones tend to sit next to each other, to stop
Typical areas are the shoulders and crotch.
Here's the vid (Video)
Here's the mesh (3d Man)
Thursday, November 5, 2009
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